This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to sho...
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...