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» A three-state model of graphical input
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98
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TOG
2002
98views more  TOG 2002»
15 years 1 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
SI3D
2010
ACM
15 years 8 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
103
Voted
SIGGRAPH
2000
ACM
15 years 6 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
119
Voted
SGP
2007
15 years 4 months ago
Surface reconstruction using local shape priors
We present an example-based surface reconstruction method for scanned point sets. Our approach uses a database of local shape priors built from a set of given context models that ...
Ran Gal, Ariel Shamir, Tal Hassner, Mark Pauly, Da...
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Multi-Scale Geometry Interpolation
Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is ro...
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Horman...