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RT
2001
Springer
15 years 2 months ago
Hardware-Accelerated from-Region Visibility Using a Dual Ray Space
This paper describes a novel from-region visibility algorithm, the unique properties of which allow conducting remote walkthroughs in very large virtual environments, without prepr...
Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-...
VVS
2000
IEEE
196views Visualization» more  VVS 2000»
15 years 2 months ago
Accelerating volume rendering with quantized voxels
We present here a new algorithm for accelerating volume rendering with an orthographic projection. Because volume rendering handles huge data sets, a reduction in the computationa...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 2 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
PG
2002
IEEE
15 years 2 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
CGI
2001
IEEE
15 years 1 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel