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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 11 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ICCV
2009
IEEE
14 years 9 months ago
A novel approach to expression recognition from non-frontal face images
Non-frontal view facial expression recognition is important in many scenarios where the frontal view face images may not be available. However, few work on this issue has been don...
Wenming Zheng, Hao Tang, Zhouchen Lin, Thomas S. H...
SIGMOD
2003
ACM
166views Database» more  SIGMOD 2003»
16 years 6 hour ago
Statistical Schema Matching across Web Query Interfaces
Schema matching is a critical problem for integrating heterogeneous information sources. Traditionally, the problem of matching multiple schemas has essentially relied on finding ...
Bin He, Kevin Chen-Chuan Chang
FGR
2008
IEEE
180views Biometrics» more  FGR 2008»
15 years 6 months ago
Image-set matching using a geodesic distance and cohort normalization
An image-set based face recognition algorithm is proposed that exploits the full geometrical interpretation of Canonical Correlation Analysis (CCA). CCA maximizes the correlation ...
Yui Man Lui, J. Ross Beveridge, Bruce A. Draper, M...
APPROX
2007
Springer
100views Algorithms» more  APPROX 2007»
15 years 6 months ago
Implementing Huge Sparse Random Graphs
Consider a scenario where one desires to simulate the execution of some graph algorithm on random input graphs of huge, perhaps even exponential size. Sampling and storing these h...
Moni Naor, Asaf Nussboim