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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 8 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 8 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
VVS
2000
IEEE
130views Visualization» more  VVS 2000»
15 years 8 months ago
A practical evaluation of popular volume rendering algorithms
This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splat...
Michael Meißner, Jian Huang, Dirk Bartz, Kla...
ACSAC
1999
IEEE
15 years 8 months ago
Adding Availability to Log Services of Untrusted Machines
Uncorrupted log files are the critical system component for computer forensics in case of intrusion and for real time system monitoring and auditing. Protection from tampering wit...
Arianna Arona, Danilo Bruschi, Emilia Rosti
CIA
1999
Springer
15 years 8 months ago
Digital City Kyoto: Towards a Social Information Infrastructure
This paper proposes the concept of digital cities as a social information infrastructure for urban life (including shopping, business, transportation, education, welfare and so on)...
Toru Ishida, Jun-ichi Akahani, Kaoru Hiramatsu, Ka...