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ICWL
2007
Springer
15 years 3 months ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...
86
Voted
MSN
2007
Springer
125views Sensor Networks» more  MSN 2007»
15 years 3 months ago
Ensuring Area Coverage in Hybrid Wireless Sensor Networks
Success of Wireless Sensor Networks largely depends whether the deployed network can provide desired coverage with acceptable network lifetime. This paper proposes a distributed pr...
Nadeem Ahmed, Salil S. Kanhere, Sanjay Jha
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
15 years 3 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li
AIED
2005
Springer
15 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ICAT
2003
IEEE
15 years 2 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...