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PRESENCE
2007
167views more  PRESENCE 2007»
14 years 10 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
HAPTICS
2003
IEEE
15 years 4 months ago
Dynamic Local Models for Stable Multi-Contact Haptic Interaction with Deformable Objects
This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...
CGF
2005
84views more  CGF 2005»
14 years 11 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
TVCG
2008
138views more  TVCG 2008»
14 years 11 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
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INFOCOM
2010
IEEE
14 years 9 months ago
VBS: Maximum Lifetime Sleep Scheduling for Wireless Sensor Networks Using Virtual Backbones
—Wireless sensor network (WSN) applications require redundant sensors to guarantee fault tolerance. However, the same degree of redundancy is not necessary for multi-hop communic...
Yaxiong Zhao, Jie Wu, Feng Li, Sanglu Lu