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» Abstract machines for dialogue games
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MLMI
2005
Springer
15 years 3 months ago
Detection and Resolution of References to Meeting Documents
Abstract. This article describes a method for document/speech alignment based on explicit verbal references to documents and parts of documents, in the context of multimodal meetin...
Andrei Popescu-Belis, Denis Lalanne
COLT
2004
Springer
15 years 3 months ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
IBERAMIA
2010
Springer
14 years 8 months ago
Robotic Orientation towards Speaker for Human-Robot Interaction
Abstract. The orientation of conversational robots to face their interlocutors is essential for natural and efficient Human-Robot Interaction (HRI). In this paper, progress towards...
Caleb Rascón, Héctor H. Avilé...
SEAL
1998
Springer
15 years 2 months ago
Co-evolution, Determinism and Robustness
Abstract. Robustness has long been recognised as a critical issue for coevolutionary learning. It has been achieved in a number of cases, though usually in domains which involve so...
Alan D. Blair, Elizabeth Sklar, Pablo Funes
CG
2008
Springer
14 years 11 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...