The ontological representation of learning objects is a way to deal with the interoperability and reusability of learning objects (including metadata) through providing a semantic...
Abstract. We analyze the expected cost of a greedy active learning algorithm. Our analysis extends previous work to a more general setting in which different queries have differe...
Abstract. Learning from streams is a process in which a group of learners separately obtain information about the target to be learned, but they can communicate with each other in ...
We present a data-driven approach to learn user-adaptive referring expression generation (REG) policies for spoken dialogue systems. Referring expressions can be difficult to unde...
Use cases are a popular method for capturing and structuring software requirements. The informality of use cases is both a blessing and a curse. It enables easy application and lea...