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» Abstraction in Algorithm Animation
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BIOADIT
2004
Springer
15 years 7 months ago
Anatomy and Physiology of an Artificial Vision Matrix
We present a detailed account of the processing that occurs within a biologically-inspired model for visual homing. The Corner Gradient Snapshot Model (CGSM) initially presented in...
Andrew Vardy, Franz Oppacher
120
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AFRIGRAPH
2003
ACM
15 years 7 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain
152
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SCA
2007
15 years 6 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
SGP
2007
15 years 6 months ago
Reconstruction of deforming geometry from time-varying point clouds
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequence of unstructured, noisy point clouds, as produced by recent real-time range sc...
Michael Wand, Philipp Jenke, Qi-Xing Huang, Martin...
105
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AVI
2008
15 years 6 months ago
Timeline trees: visualizing sequences of transactions in information hierarchies
In many applications transactions between the elements of an information hierarchy occur over time. For example, the product offers of a department store can be organized into pro...
Michael Burch, Fabian Beck, Stephan Diehl