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CA
2000
IEEE
15 years 2 months ago
Accurate Collision Response on Polygonal Meshes
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
Pascal Volino, Nadia Magnenat-Thalmann
CGI
2001
IEEE
15 years 1 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
IJVR
2007
99views more  IJVR 2007»
14 years 9 months ago
Control of a Free-swimming Fish Using Fuzzy Logic
—This paper describes a framework for animating and controlling articulated bodies in a fluid simulation. We illustrate this approach by simulating an autonomous fish in various ...
Gwenaël Allard
LICS
1994
IEEE
15 years 1 months ago
A Fully Abstract Semantics for Concurrent Graph Reduction
abstract semantics for concurrent graph reduction ALAN JEFFREY This paper presents a fully abstract semantics for a variant of the untyped -calculus with recursive declarations. We...
Alan Jeffrey
DAC
2006
ACM
15 years 10 months ago
Guiding simulation with increasingly refined abstract traces
Traces Kuntal Nanshi, Fabio Somenzi University of Colorado at Boulder ne abstraction refinement and simulation to provide a more efficient approach to checking invariant properti...
Kuntal Nanshi, Fabio Somenzi