Online social network sites, such as MySpace, Facebook and others have grown rapidly, with hundreds of millions of active users. A new feature on many sites is social applications...
Andrew Besmer, Heather Richter Lipford, Mohamed Sh...
Teenagers and young adults form an economically critical demographic group and are confronted with an array of internet social networking services just as they are forming online ...
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
Online information services have grown too large for users to navigate without the help of automated tools such as collaborative filtering, which makes recommendations to users ba...