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DSRT
2009
IEEE
15 years 4 months ago
Switching to High Gear: Opportunities for Grand-Scale Real-Time Parallel Simulations
The recent emergence of dramatically large computational power, spanning desktops with multicore processors and multiple graphics cards to supercomputers with 105 processor cores,...
Kalyan S. Perumalla
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
15 years 6 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li
VISUALIZATION
2005
IEEE
15 years 6 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
DIGRA
2005
Springer
15 years 5 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
SI3D
2010
ACM
15 years 5 months ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...