Sciweavers

1492 search results - page 137 / 299
» Accessibility and computer science education
Sort
View
118
Voted
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 6 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
105
Voted
ACMACE
2007
ACM
15 years 4 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
SIGCSE
2006
ACM
170views Education» more  SIGCSE 2006»
15 years 6 months ago
MARS: an education-oriented MIPS assembly language simulator
We describe the implementation of “MARS,” a GUI, Java-based simulator for the MIPS assembly language. MIPS, the computer architecture underlying the simulated assembly languag...
Kenneth Vollmar, Pete Sanderson
85
Voted
CHI
2009
ACM
15 years 7 months ago
Mediating programming through chat for the OLPC
We built a text-based programming environment that enables youth to design and implement a chat client for the One Laptop per Child XO. The environment allows users to program and...
Jill P. Dimond, Sarita Yardi, Mark Guzdial
COMPUTER
2007
153views more  COMPUTER 2007»
15 years 25 days ago
The Discipline of Embedded Systems Design
ems, using abstractions that actually remove physical constraints from consideration. At the other, embedded systems design goes beyond the traditional expertise of electrical engi...
Thomas A. Henzinger, Joseph Sifakis