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VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
14 years 5 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
117
Voted
VRML
1998
ACM
15 years 6 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
IAT
2005
IEEE
15 years 7 months ago
Creating Wholly Autonomous Agents in On-line Worlds
Recent years have seen an explosion in new types of on­line   worlds   accessible   both   to   human   users   and, increasingly, automated electronic systems...
Steven Willmott
120
Voted
ICWS
2009
IEEE
15 years 11 months ago
Discovery and On-demand Provisioning of Real-World Web Services
The increasing usage of smart embedded devices is blurring the line between the virtual and real worlds. This creates new opportunities for applications to better integrate the re...
Dominique Guinard, Vlad Trifa, Patrik Spiess, Bett...
ECTEL
2006
Springer
15 years 5 months ago
The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
Abstract. L2C - Learning to Collaborate - is an ongoing research project addressing the design of effective immersive simulation-based learning experiences supporting the developme...
Albert A. Angehrn, Thierry Nabeth