The growing complexity of Virtual Reality simulations and the inclusion of a greater range and number of events and interactions in such simulations precipitates the need for the ...
The described dissertation focuses on social regulation of user behavior within virtual social spaces. A multi-year field study of two fantasy-based game MUDs (multi-user dungeons...
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...
—In a distributed virtual environment interest management schemes attempt to ensure virtual world objects exchange messages only if they are interacting. This provides an opportu...
In this work we want to put in evidence the necessity to integrate theoretical, methodological and didactical aspects with innovative e-learning systems, in order to hypothesize po...