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COMCOM
2008
112views more  COMCOM 2008»
14 years 9 months ago
A game-theoretic analysis of wireless access point selection by mobile users
A user located in a congested area of a wireless LAN may benefit by moving to a less-crowded area and using a less-loaded access point. This idea has gained attention from research...
Kimaya Mittal, Elizabeth M. Belding, Subhash Suri
105
Voted
ICC
2009
IEEE
129views Communications» more  ICC 2009»
15 years 4 months ago
Random Access Protocols for WLANs Based on Mechanism Design
— In wireless local area networks (WLANs), quality of service (QoS) can be provided by mapping applications with different requirements (e.g., delay and throughput) into one of t...
Man Hon Cheung, Amir Hamed Mohsenian Rad, Vincent ...
INFOCOM
2006
IEEE
15 years 3 months ago
The Case for Non-Cooperative Multihoming of Users to Access Points in IEEE 802.11 WLANs
— In many cases, a mobile user has the option of connecting to one of several IEEE 802.11 access points (APs), each using an independent channel. User throughput in each AP is de...
Srinivas Shakkottai, Eitan Altman, Anurag Kumar
GLOBECOM
2009
IEEE
15 years 4 months ago
Price of Anarchy for Cognitive MAC Games
—In this paper, we model and analyze the interactions between secondary users in a spectrum overlay cognitive system as a cognitive MAC game. In this game, each secondary user ca...
Lok Man Law, Jianwei Huang, Mingyan Liu, Shuo-Yen ...
78
Voted
IPPS
2007
IEEE
15 years 4 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad