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ICMCS
2006
IEEE
191views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Human Vision System Aware Exhaustive Block-Matching Algorithm
In this work, homomorphic image modeling is used to make the exhaustive block-matching algorithm (EBMA) more human vision system (HVS) aware, thus yielding visually pleasing seque...
David Lin, Paul Chau
MVA
2007
193views Computer Vision» more  MVA 2007»
14 years 11 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
CORR
2007
Springer
170views Education» more  CORR 2007»
14 years 9 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
CVPR
2011
IEEE
14 years 6 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
ICMCS
2010
IEEE
176views Multimedia» more  ICMCS 2010»
14 years 7 months ago
LCD motion blur modeling and simulation
Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are oft...
Stanley H. Chan, Truong Q. Nguyen