In this work-in-progress we explore audience behavior at large musical events and present our prototype, a `cheering meter' developed to aid voting at rap competitions. We re...
Many everyday activities rely on our hands' ability to deftly control the physical attributes of objects. Most graphical interfaces only use the hand's position as input...
This paper presents SpiraList, a focus+context visualization technique for interacting with large lists on handheld devices. SpiraList has been specifically designed to fit the co...
Cameras provide an appealing new input medium for interaction. The creation of camera-based interfaces is outside the skill-set of most programmers and completely beyond the skill...
We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usabilit...