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NETGAMES
2006
ACM
15 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
SIGIR
2006
ACM
15 years 3 months ago
Load balancing for term-distributed parallel retrieval
Large-scale web and text retrieval systems deal with amounts of data that greatly exceed the capacity of any single machine. To handle the necessary data volumes and query through...
Alistair Moffat, William Webber, Justin Zobel
81
Voted
ACSAC
2005
IEEE
15 years 3 months ago
Exploiting Independent State For Network Intrusion Detection
Network intrusion detection systems (NIDSs) critically rely on processing a great deal of state. Often much of this state resides solely in the volatile processor memory accessibl...
Robin Sommer, Vern Paxson
DEXAW
2005
IEEE
108views Database» more  DEXAW 2005»
15 years 3 months ago
Developing an Ontology for the Domain Name System
Ontologies provide a means of modelling and representing a knowledge domain. Such representation, already used in purpose-built distributed information systems, can also be of gre...
Nickolas J. G. Falkner, Paul D. Coddington, Andrew...
IEEESCC
2005
IEEE
15 years 3 months ago
Satisfying Database Service Level Agreements while Minimizing Cost through Storage QoS
The emerging paradigms of service oriented architectures and utility-based computing have the potential to greatly reduce the cost of data management. Data management service prov...
Frederick Reiss, Tapas Kanungo