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» Action bank: A high-level representation of activity in vide...
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CVPR
2006
IEEE
16 years 8 days ago
Making a Long Video Short: Dynamic Video Synopsis
The power of video over still images is the ability to represent dynamic activities. But video browsing and retrieval are inconvenient due to inherent spatio-temporal redundancies...
Alex Rav-Acha, Yael Pritch, Shmuel Peleg
DIGRA
2003
Springer
15 years 3 months ago
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games
This paper was inspired by the popularity of female video game protagonists despite girls’ and women’s continued hesitance to participate in digital gaming activities. The pil...
Sara M. Grimes
125
Voted

Publication
200views
13 years 5 months ago
Learning Tags from Unsegmented Videos of Multiple Human Actions
Providing methods to support semantic interaction with growing volumes of video data is an increasingly important challenge for data mining. To this end, there has been some succes...
Timothy Hospedales, Shaogang Gong, Tao Xiang
79
Voted
WIAMIS
2009
IEEE
15 years 5 months ago
Full action instances for motion analysis
Motion analysis is an important component of surveillance, video annotation and many other applications. Current work focuses on the tracking of moving entities, the representatio...
Stergios Poularakis, Alexia Briassouli, Ioannis Ko...
73
Voted
ICCV
2009
IEEE
1042views Computer Vision» more  ICCV 2009»
16 years 3 months ago
Activity Recognition using the velocity histories of tracked keypoints
We present an activity recognition feature inspired by human psychophysical performance. This feature is based on the velocity history of tracked keypoints. We present a generat...
Ross Messing, Chris Pal, Henry Kautz