We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
Reduction of the on-chip memory size is a key issue in video codec system design. Because video codec applications involve complex algorithms that are both data-intensive and cont...
Sang-Il Han, Xavier Guerin, Soo-Ik Chae, Ahmed Ami...
Averaging, filtering and interpolation of 3-D object orientation data is important in both computer vision and computer graphics, for instance to smooth estimates of object orien...
Anders Brun, Carl-Fredrik Westin, Steven Haker, Ha...
We propose an algorithm for contouring k-manifolds (k = 1, 2) embedded in an arbitrary n-dimensional space. We assume (n−k) geometric constraints are represented as polynomial e...
To better understand the content of multimedia, a lot of research efforts have been made on how to learn from multi-modal feature. In this paper, it is studied from a graph point ...