Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Groupwise shape registration of raw edge sequence is addressed. Automatically extracted edge maps are treated as noised input shape of the deformable object and their registration...
In this paper, we discuss the potential for effective representations of video data to aid analysis of large datasets of video clips and describe a prototype developed to explore ...
What does it mean for a deforming object to be "moving" (see Fig. 1)? How can we separate the overall motion (a finite-dimensional group action) from the more general de...
Recognizing a person’s motion is intuitive for humans but represents a challenging problem in machine vision. In this paper, we present a multi-disciplinary framework for recogn...