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CSCL
2010
14 years 5 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
IADIS
2008
14 years 11 months ago
Is Mobile Learning A Substitute For Electronic Learning?
Mobile learning is widely regarded as the next generation of learning technologies, and refers to the use of mobile devices in education to enhance learning activities. The increa...
Jirarat Sitthiworachart, Mike Joy
IJET
2007
143views more  IJET 2007»
14 years 10 months ago
Adaptive learning scenarios for detection of misconceptions about electricity and remediation
— Our main objective is to model the knowledge used by learners in order to solve problems about electricity. We are searching means to do a diagnosis about student’s activity ...
Sandra Michelet, Jean-Michel Adam, Vanda Luengo
APCHI
2004
IEEE
15 years 1 months ago
Designing for Flow in a Complex Activity
One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
Jon M. Pearce, Steve Howard
ICRA
2005
IEEE
147views Robotics» more  ICRA 2005»
15 years 3 months ago
Mars Exploration Rover Operations with the Science Activity Planner
– The Science Activity Planner (SAP) is the primary science operations tool for the Mars Exploration Rover mission and NASA’s Software of the Year for 2004. SAP utilizes a vari...
Jeffrey S. Norris, Mark W. Powell, Marsette Vona, ...