We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
Mobile learning is widely regarded as the next generation of learning technologies, and refers to the use of mobile devices in education to enhance learning activities. The increa...
— Our main objective is to model the knowledge used by learners in order to solve problems about electricity. We are searching means to do a diagnosis about student’s activity ...
One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
– The Science Activity Planner (SAP) is the primary science operations tool for the Mars Exploration Rover mission and NASA’s Software of the Year for 2004. SAP utilizes a vari...
Jeffrey S. Norris, Mark W. Powell, Marsette Vona, ...