Distributed real-time systems require a predictable and verifiable mechanism to control the communication medium. Current real-time communication protocols are typically independe...
We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated ...
With the growing popularity of the Internet, there is increasing interest in using it for audio and video transmission. Periodic network overloads, leading to bursty packet losses...
Abstract An infrastructure is currently being deployed for delivering multimedia services using IP endto-end. Mobile devices and application resources, because of their computing c...
Pervasive computing appears like a new computing era based on networks of objects and devices evolving in a real world, radically different from distributed computing, based on ne...