— In this work, we present a formalization of the video synchronization problem that exposes new variants of the problem that have been left unexplored to date. We also present a...
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
Abstract. We consider the classification problem on a finite set of objects. Some of them are labeled, and the task is to predict the labels of the remaining unlabeled ones. Such...
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...