Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
In this paper we propose a cascaded hierarchical framework for object detection and tracking. We claim that, by integrating both detection and tracking into a unified framework, t...
Abstract: In this paper we present a framework for the fusion of radar and image information. In the case considered here we combine information from multiple closerange radars to ...
This paper starts from the idea of automatically choosing the appropriate thresholds for a shadow detection algorithm. It is based on the maximization of the agreement between two...