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ICDE
1993
IEEE
120views Database» more  ICDE 1993»
15 years 3 months ago
Adaptable Pointer Swizzling Strategies in Object Bases
In this article, different techniques for 'pointer swizzling" are classified and evaluated for optimizing the access to main-memory resident persistent objects. To speed ...
Alfons Kemper, Donald Kossmann
ISCAS
2003
IEEE
106views Hardware» more  ISCAS 2003»
15 years 5 months ago
Resource adaptation based on MPEG-21 usage environment descriptions
This paper addresses several aspects related to the distribution of content. The first aim is to provide an overview of the Universal Multimedia Access (UMA) concept. The primary...
Huifang Sun, Anthony Vetro, K. Asai
ICRA
2003
IEEE
160views Robotics» more  ICRA 2003»
15 years 5 months ago
Adapting navigation strategies using motions patterns of people
— As people move through their environments, they do not move randomly. Instead, they are often engaged in typical motion patterns, related to specific locations they might be i...
Maren Bennewitz, Wolfram Burgard, Sebastian Thrun
89
Voted
PPSN
2000
Springer
15 years 3 months ago
Spatial Games with Adaptive Tit-For-Tats
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...
Elpida Tzafestas
JSAC
2008
177views more  JSAC 2008»
14 years 11 months ago
Adaptive Routing Strategies in IEEE 802.16 Multi-Hop Wireless Backhaul Networks Based On Evolutionary Game Theory
The high frequency segment (10-66GHz) of the IEEE 802.16 standard seems promising for the implementation of wireless backhaul networks carrying large volumes of Internet traffic. I...
Markos P. Anastasopoulos, Pantelis-Daniel M. Arapo...