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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
SIAMSC
2010
132views more  SIAMSC 2010»
14 years 8 months ago
New Algorithms for Optimal Online Checkpointing
Frequently, the computation of derivatives for optimizing time-dependent problems is based on the integration of the adjoint differential equation. For this purpose, the knowledge...
Philipp Stumm, Andrea Walther
IJCAI
2007
14 years 11 months ago
Online Speed Adaptation Using Supervised Learning for High-Speed, Off-Road Autonomous Driving
The mobile robotics community has traditionally addressed motion planning and navigation in terms of steering decisions. However, selecting the best speed is also important – be...
David Stavens, Gabriel Hoffmann, Sebastian Thrun
GECCO
2007
Springer
192views Optimization» more  GECCO 2007»
15 years 3 months ago
Self-adaptive ant colony optimisation applied to function allocation in vehicle networks
Modern vehicles possess an increasing number of software and hardware components that are integrated in electronic control units (ECUs). Finding an optimal allocation for all comp...
Manuel Förster, Bettina Bickel, Bernd Hardung...
MCS
2010
Springer
15 years 2 months ago
Online Non-stationary Boosting
Abstract. Oza’s Online Boosting algorithm provides a version of AdaBoost which can be trained in an online way for stationary problems. One perspective is that this enables the p...
Adam Pocock, Paraskevas Yiapanis, Jeremy Singer, M...