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IROS
2006
IEEE
187views Robotics» more  IROS 2006»
15 years 11 months ago
Fast and Stable Learning of Quasi-Passive Dynamic Walking by an Unstable Biped Robot based on Off-Policy Natural Actor-Critic
— Recently, many researchers on humanoid robotics are interested in Quasi-Passive-Dynamic Walking (Quasi-PDW) which is similar to human walking. It is desirable that control para...
Tsuyoshi Ueno, Yutaka Nakamura, Takashi Takuma, To...
ATAL
2005
Springer
15 years 10 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ICCV
2009
IEEE
16 years 10 months ago
Adaptive Fragments-Based Tracking of Non-Rigid Objects Using Level Sets
We present an approach to visual tracking based on dividing a target into multiple regions, or fragments. The target is represented by a Gaussian mixture model in a joint feature...
Prakash Chockalingam, Nalin Pradeep
ICDE
2004
IEEE
117views Database» more  ICDE 2004»
16 years 6 months ago
Adapting a Generic Match Algorithm to Align Ontologies of Human Anatomy
The difficulty inherent in schema matching has led to the development of several generic match algorithms. This paper describes how we adapted general approaches to the specific t...
Peter Mork, Philip A. Bernstein
WWW
2005
ACM
16 years 5 months ago
Adaptive page ranking with neural networks
Recent developments in the area of neural networks provided new models which are capable of processing general types of graph structures. Neural networks are well-known for their ...
Franco Scarselli, Sweah Liang Yong, Markus Hagenbu...