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CHI
2006
ACM
16 years 5 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
144
Voted
AE
2003
Springer
15 years 10 months ago
The Evolutionary Control Methodology: An Overview
The ideas proposed in this work are aimed to describe a novel approach based on artificial life (alife) environments for on-line adaptive optimisation of dynamical systems. The bas...
Mauro Annunziato, Ilaria Bertini, M. Lucchetti, Al...
NECO
2008
114views more  NECO 2008»
15 years 5 months ago
A Sparse Generative Model of V1 Simple Cells with Intrinsic Plasticity
Current models for the learning of feature detectors work on two time scales: on a fast time scale the internal neurons' activations adapt to the current stimulus; on a slow ...
Cornelius Weber, Jochen Triesch
KAIS
2007
113views more  KAIS 2007»
15 years 4 months ago
CPU load shedding for binary stream joins
We present an adaptive load shedding approach for windowed stream joins. In contrast to the conventional approach of dropping tuples from the input streams, we explore the concept ...
Bugra Gedik, Kun-Lung Wu, Philip S. Yu, Ling Liu
ICPR
2006
IEEE
16 years 6 months ago
Robust Recursive Learning for Foreground Region Detection in Videos with Quasi-Stationary Backgrounds
Detecting regions of interest in video sequences is the most important task in many high level video processing applications. In this paper a robust technique based on recursive l...
Alireza Tavakkoli, George Bebis, Mircea Nicolescu