We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
The ideas proposed in this work are aimed to describe a novel approach based on artificial life (alife) environments for on-line adaptive optimisation of dynamical systems. The bas...
Mauro Annunziato, Ilaria Bertini, M. Lucchetti, Al...
Current models for the learning of feature detectors work on two time scales: on a fast time scale the internal neurons' activations adapt to the current stimulus; on a slow ...
We present an adaptive load shedding approach for windowed stream joins. In contrast to the conventional approach of dropping tuples from the input streams, we explore the concept ...
Detecting regions of interest in video sequences is the most important task in many high level video processing applications. In this paper a robust technique based on recursive l...