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176
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VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
15 years 4 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
ECTEL
2009
Springer
15 years 9 months ago
Getting to Know Your User - Unobtrusive User Model Maintenance within Work-Integrated Learning Environments
Work-integrated learning (WIL) poses unique challenges for user model design: on the one hand users’ knowledge levels need to be determined based on their work activities – tes...
Stefanie N. Lindstaedt, Günter Beham, Barbara...
FASE
2008
Springer
15 years 6 months ago
Distributed Behavioural Adaptation for the Automatic Composition of Semantic Services
Services are developed separately and without knowledge of all possible use contexts. They often mismatch or do not correspond exactly to the end-user needs, making direct composit...
Tarek Melliti, Pascal Poizat, Sonia Ben Mokhtar
129
Voted
ICMCS
2007
IEEE
134views Multimedia» more  ICMCS 2007»
15 years 11 months ago
Retrieving and Exploiting Hand's Orientation in Tabletop Interaction
Large displays and hand gestures can be combined to augment the traditional desktop paradigm, allowing for multiple co-located users to interact simultaneously with a single compu...
João Carreira, Paulo Peixoto
IWC
2007
105views more  IWC 2007»
15 years 4 months ago
Are interface agents scapegoats? Attributions of responsibility in human-agent interaction
This paper presents an investigation of the self-serving biases of interface agent users. An experiment that involved 202 MS Office users demonstrated that, in contrast to the sel...
Alexander Serenko