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» Adaptive Volumetric Shadow Maps
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SI3D
2010
ACM
14 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
RT
2004
Springer
13 years 11 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
RT
2004
Springer
13 years 11 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
VMV
2001
101views Visualization» more  VMV 2001»
13 years 7 months ago
Multiresolution Implicit Object Modeling
In this paper we discuss two image-based 3D modeling methods based on a multi-resolution evolution of a volumetric function's levelset. In the former the role of the levelset...
Augusto Sarti, Stefano Tubaro
PG
2007
IEEE
14 years 20 days ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh