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» Adaptive and quality 3D meshing from imaging data
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111
Voted
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
15 years 11 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
SI3D
2010
ACM
15 years 5 months ago
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
94
Voted
CGI
1996
IEEE
15 years 2 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
VCIP
2000
146views Communications» more  VCIP 2000»
14 years 11 months ago
Novel video coding scheme using adaptive mesh-based interpolation and node tracking
An alternative method to H.263 for encoding of moving images at bit rates below 64 kbit/s is presented using adaptive spatial subsampling, mesh based interpolation and node tracki...
Eckhart Baum, Joachim Speidel
77
Voted
ECCV
2004
Springer
16 years 9 days ago
An Accuracy Certified Augmented Reality System for Therapy Guidance
Our purpose is to provide an augmented reality system for Radio-Frequency guidance that could superimpose a 3D model of the liver, its vessels and tumors (reconstructed from CT ima...
Stéphane Nicolau, Xavier Pennec, Luc Soler,...