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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICRA
2007
IEEE
125views Robotics» more  ICRA 2007»
15 years 3 months ago
Single-Query Motion Planning with Utility-Guided Random Trees
— Randomly expanding trees are very effective in exploring high-dimensional spaces. Consequently, they are a powerful algorithmic approach to sampling-based single-query motion p...
Brendan Burns, Oliver Brock
IEEESCC
2010
IEEE
15 years 1 months ago
Towards Self-Aware Performance and Resource Management in Modern Service-Oriented Systems
Abstract—Modern service-oriented systems have increasingly complex loosely-coupled architectures that often exhibit poor performance and resource efficiency and have high operat...
Samuel Kounev, Fabian Brosig, Nikolaus Huber, Ralf...
ICWN
2003
14 years 11 months ago
Adapting Content for Mobile Devices in Heterogeneous Collaboration Environments
The portability of new miniaturized devices, together with their ability to connect conveniently to networks in different places, makes mobile computing possible. Recent advances ...
Sangmi Lee, Sung Hoon Ko, Geoffrey Fox
IPPS
2006
IEEE
15 years 3 months ago
Realization of virtual networks in the DECOS integrated architecture
Due to the better utilization of computational and communication resources and the improved coordination of application subsystems, designers of large distributed embedded systems...
Roman Obermaisser, Philipp Peti