The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
We summarize the continuous thread of research we have conducted over the past thirty years on human-computer collaboration. This research reflects many of the themes and issues i...
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an ...
Louis-Philippe Morency, Candace L. Sidner, Christo...
The input vocabulary for touch--screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discrimina...