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» Adaptive tesselation of subdivision surfaces
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78
Voted
CGF
2005
104views more  CGF 2005»
14 years 10 months ago
Dual Marching Cubes: Primal Contouring of Dual Grids
We present a method for contouring an implicit function using a grid topologically dual to structured grids such as octrees. By aligning the vertices of the dual grid with the fea...
Scott Schaefer, Joe D. Warren
181
Voted
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 1 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
CGF
2008
217views more  CGF 2008»
14 years 10 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
96
Voted
COMPGEOM
2006
ACM
15 years 4 months ago
An optimal-time algorithm for shortest paths on a convex polytope in three dimensions
We present an optimal-time algorithm for computing (an implicit representation of) the shortest-path map from a fixed source s on the surface of a convex polytope P in three dime...
Yevgeny Schreiber, Micha Sharir
97
Voted
CGI
2001
IEEE
15 years 1 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...