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ACMACE
2006
ACM
15 years 6 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
111
Voted
CISIS
2010
IEEE
15 years 7 months ago
CANDEL: Product Line Based Dynamic Context Management for Pervasive Applications
— In pervasive environment, it is essential for computing applications to be context-aware. However, one of the major challenges is the establishment of a generic and dynamic con...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith
USITS
2001
15 years 1 months ago
CANS: Composable, Adaptive Network Services Infrastructure
Ubiquitous access to sophisticated internet services from diverse end devices across heterogeneous networks requires the injection of additional functionality into the network to ...
Xiaodong Fu, Weisong Shi, Anatoly Akkerman, Vijay ...
96
Voted
IAT
2010
IEEE
14 years 10 months ago
Modeling Dynamic Groups for Agent-Based Pedestrian Crowd Simulations
Group modeling is still an open challenge problem in pedestrian crowd simulations. Most existing work is based on socio-psychological models which can only describe the dynamics o...
Fasheng Qiu, Xiaolin Hu
VLSI
2010
Springer
14 years 7 months ago
A design workflow for dynamically reconfigurable multi-FPGA systems
Multi-FPGA systems (MFS's) represent a promising technology for various applications, such as the implementation of supercomputers and parallel and computational intensive emu...
Alessandro Panella, Marco D. Santambrogio, Frances...