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CIG
2006
IEEE
15 years 1 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
MICCAI
2007
Springer
15 years 4 months ago
A Probabilistic Framework for Tracking Deformable Soft Tissue in Minimally Invasive Surgery
The use of vision based algorithms in minimally invasive surgery has attracted significant attention in recent years due to its potential in providing in situ 3D tissue deformation...
Peter Mountney, Benny P. L. Lo, Surapa Thiemjarus,...
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
15 years 11 months ago
Immersive Design of DNA Molecules with a Tangible Interface
This paper presents an experimental immersive interface for designing DNAcomponents for application in nanotechnology. While much research has been done on immersive visualization...
Hiroshi Ishii, Peter Schröder, Steven Schkoln...
VAST
2004
ACM
15 years 3 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...