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» Advances in computational intelligence and learning
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AAAI
2004
14 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
KER
2011
14 years 15 days ago
Data mining: past, present and future
Data mining has become a well established discipline within the domain of Artificial Intelligence (AI) and Knowledge Engineering (KE). It has its roots in machine learning and st...
Frans Coenen
DIGRA
2005
Springer
15 years 3 months ago
How Serious are serious games? Some lessons from Infra-games
In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making and 1...
Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van...
DELTA
2008
IEEE
14 years 11 months ago
Dynamic Co-operative Intelligent Memory
As semiconductor technology advances, the performance gap between processor and memory has become one of the major issues in computer design. In order to bridge this gap, many met...
Xiaoyong Wen, Faycal Bensaali, Reza Sotudeh
GECCO
2007
Springer
178views Optimization» more  GECCO 2007»
15 years 3 months ago
Coevolution of intelligent agents using cartesian genetic programming
A coevolutionary competitive learning environment for two antagonistic agents is presented. The agents are controlled by a new kind of computational network based on a compartment...
Gul Muhammad Khan, Julian Francis Miller, David M....