Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
Global view-dependent illumination phenomena, in particular reflections, greatly enhance the realism of computer-generated imagery. Current interactive rendering methods do not pr...
This paper presents a novel image-based approach to generate a video of a scene based on only three wide-baseline uncalibrated images without the use of a 3D model. After automati...
In this contribution we focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important...
Reinhard Koch, Marc Pollefeys, Benno Heigl, Luc J....
This work achieves full registration of scenes in a large area and creates visual indexes for visualization in a digital city. We explore effective mapping, indexing, and display ...