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» Agent Design Patterns: Elements of Agent Application Design
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IJCAI
2007
15 years 3 months ago
Color Learning on a Mobile Robot: Towards Full Autonomy under Changing Illumination
A central goal of robotics and AI is to be able to deploy an agent to act autonomously in the real world over an extended period of time. It is commonly asserted that in order to ...
Mohan Sridharan, Peter Stone
ATAL
2003
Springer
15 years 7 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
SSD
2001
Springer
122views Database» more  SSD 2001»
15 years 6 months ago
Calendars, Time Granularities, and Automata
The notion of time granularity comes into play in a variety of problems involving time representation and management in database applications, including temporal database design, t...
Ugo Dal Lago, Angelo Montanari
98
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CHI
2006
ACM
16 years 2 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
ATAL
2007
Springer
15 years 8 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin