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IUI
2003
ACM
16 years 27 days ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
NETGAMES
2003
ACM
16 years 27 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
DIGITALCITIES
2003
Springer
16 years 26 days ago
Activities and Technologies in Digital City Kyoto
We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shopping, busines...
Toru Ishida
WECWIS
2002
IEEE
136views ECommerce» more  WECWIS 2002»
16 years 16 days ago
XML-based Advanced UDDI Search Mechanism for B2B Integration
Exploring an appropriate business application published as a Web Service in the UDDI registry is a critical issue. Search for such an application should be effective in terms of t...
Liang-Jie Zhang, Haifei Li, Henry Chang, Tian Chao
SIGECOM
2010
ACM
201views ECommerce» more  SIGECOM 2010»
16 years 14 days ago
Truthful assignment without money
We study the design of truthful mechanisms that do not use payments for the generalized assignment problem (GAP) and its variants. An instance of the GAP consists of a bipartite g...
Shaddin Dughmi, Arpita Ghosh