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NETGAMES
2003
ACM
15 years 9 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
PADS
2003
ACM
15 years 9 months ago
Enabling Large-Scale Multicast Simulation by Reducing Memory Requirements
The simulation of large–scale multicast networks often requires a significant amount of memory that can easily exceed the capacity of current computers, both because of the inh...
Donghua Xu, George F. Riley, Mostafa H. Ammar, Ric...
PLDI
2003
ACM
15 years 9 months ago
Taming the IXP network processor
We compile Nova, a new language designed for writing network processing applications, using a back end based on integer-linear programming (ILP) for register allocation, optimal b...
Lal George, Matthias Blume
SENSYS
2003
ACM
15 years 9 months ago
An evaluation of multi-resolution storage for sensor networks
Wireless sensor networks enable dense sensing of the environment, offering unprecedented opportunities for observing the physical world. Centralized data collection and analysis a...
Deepak Ganesan, Ben Greenstein, Denis Perelyubskiy...
SOFTVIS
2003
ACM
15 years 9 months ago
A New Approach for Visualizing UML Class Diagrams
UML diagrams have become increasingly important in the engineering and reengineering processes for software systems. Of particular interest are UML class diagrams whose purpose is...
Carsten Gutwenger, Michael Jünger, Karsten Kl...