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ICCV
2009
IEEE
15 years 2 months ago
Structure and kinematics triangulation with a rolling shutter stereo rig
We describe a spatio-temporal triangulation method to be used with rolling shutter cameras. We show how a single pair of rolling shutter images enables the computation of both str...
Omar Ait-Aider, François Berry
ICPR
2008
IEEE
16 years 5 months ago
Object localization using affine invariant substructure constraints
In this paper we propose a novel method for generic object localization. The method is based on modeling the object as a graph at two levels: a local substructural representation ...
Ahmed M. Elgammal, Ishani Chakraborty
GRAPHITE
2006
ACM
15 years 10 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
CVPR
2003
IEEE
16 years 6 months ago
Learning Appearance and Transparency Manifolds of Occluded Objects in Layers
By mapping a set of input images to points in a lowdimensional manifold or subspace, it is possible to efficiently account for a small number of degrees of freedom. For example, i...
Brendan J. Frey, Nebojsa Jojic, Anitha Kannan
3DIM
2007
IEEE
15 years 10 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang