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TCIAIG
2010
14 years 11 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
147
Voted
EUROSYS
2011
ACM
14 years 8 months ago
Symbolic crosschecking of floating-point and SIMD code
We present an effective technique for crosschecking an IEEE 754 floating-point program and its SIMD-vectorized version, implemented in KLEE-FP, an extension to the KLEE symbolic ...
Peter Collingbourne, Cristian Cadar, Paul H. J. Ke...
IUI
2012
ACM
14 years 9 days ago
1F: one accessory feature design for gesture recognizers
One Feature (1F) is a simple and intuitive pruning strategy that reduces considerably the amount of computations required by Nearest-Neighbor gesture classifiers while still pres...
Radu-Daniel Vatavu
155
Voted
CGO
2010
IEEE
15 years 11 months ago
Automatic creation of tile size selection models
Tiling is a widely used loop transformation for exposing/exploiting parallelism and data locality. Effective use of tiling requires selection and tuning of the tile sizes. This is...
Tomofumi Yuki, Lakshminarayanan Renganarayanan, Sa...
GECCO
2006
Springer
210views Optimization» more  GECCO 2006»
15 years 8 months ago
Clustering the heap in multi-threaded applications for improved garbage collection
Garbage collection can be a performance bottleneck in large distributed, multi-threaded applications. Applications may produce millions of objects during their lifetimes and may i...
Myra B. Cohen, Shiu Beng Kooi, Witawas Srisa-an
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