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» Algorithmic Control in Concurrent Computations
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CGI
2001
IEEE
15 years 8 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
GRID
2008
Springer
15 years 5 months ago
An integrated resource management and scheduling system for grid data streaming applications
Grid data streaming applications are novel from others in that they require real-time data supply while the processing is going on, which necessitates harmonious collaborations am...
Wen Zhang, Junwei Cao, Yisheng Zhong, Lianchen Liu...
SIGCOMM
2010
ACM
15 years 4 months ago
No more middlebox: integrate processing into network
Traditionally, in-network services like firewall, proxy, cache, and transcoders have been provided by dedicated hardware middleboxes. A recent trend has been to remove the middleb...
Jeongkeun Lee, Jean Tourrilhes, Puneet Sharma, Suj...
ICC
2007
IEEE
15 years 10 months ago
Towards Sender-Based TFRC
—Pervasive communications are increasingly sent over mobile devices and personal digital assistants. This trend has been observed during the last football world cup where cellula...
Guillaume Jourjon, Emmanuel Lochin, Patrick S&eacu...
MSWIM
2006
ACM
15 years 10 months ago
Two methods of authenticated positioning
Recent studies and publications have shown a demand for a secure method to proof someones or somenthings position via a communication channel. In this paper we present a concept a...
Thomas Mundt