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» Algorithmic Control in Concurrent Computations
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SI3D
2005
ACM
15 years 9 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
SIGGRAPH
2003
ACM
15 years 9 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
141
Voted
SIGGRAPH
2010
ACM
15 years 8 months ago
Learning behavior styles with inverse reinforcement learning
We present a method for inferring the behavior styles of character controllers from a small set of examples. We show that a rich set of behavior variations can be captured by dete...
Seong Jae Lee, Zoran Popovic
SIGGRAPH
2000
ACM
15 years 8 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
125
Voted
PG
1999
IEEE
15 years 8 months ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko