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» Algorithmic Game Theory
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ATAL
2009
Springer
15 years 10 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ILP
2003
Springer
15 years 9 months ago
Applying Theory Revision to the Design of Distributed Databases
This work presents the application of theory revision to the design of distributed databases to automatically revise a heuristic-based algorithm (called analysis algorithm) through...
Fernanda Araujo Baião, Marta Mattoso, Jude ...
ICML
2006
IEEE
16 years 4 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
CHI
2006
ACM
16 years 4 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
MFCS
2009
Springer
15 years 10 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...