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CSJM
2006
81views more  CSJM 2006»
15 years 4 months ago
Nash equilibria set computing in finite extended games
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...
Valeriu Ungureanu
AAI
2010
195views more  AAI 2010»
15 years 25 days ago
Automatic Extraction of Go Game Positions from Images: a Multi-Strategical Approach to Constrained Multi-Object Recognition
Here, we present a constrained object recognition task that has been robustly solved largely with simple machine learning methods, using a small corpus of about 100 images taken u...
Alexander K. Seewald
TCIAIG
2010
14 years 10 months ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave
ISSAC
2005
Springer
70views Mathematics» more  ISSAC 2005»
15 years 9 months ago
Approximation of dynamical systems using s-systems theory: application to biological systems
In this article we propose a new symbolic-numeric algorithm to find positive equilibria of a n-dimensional dynamical system. This algorithm uses a symbolic manipulation of ODE in...
Laurent Tournier
ISCI
2008
88views more  ISCI 2008»
15 years 4 months ago
Greedy regression ensemble selection: Theory and an application to water quality prediction
This paper studies the greedy ensemble selection family of algorithms for ensembles of regression models. These algorithms search for the globally best subset of regresmaking loca...
Ioannis Partalas, Grigorios Tsoumakas, Evaggelos V...